First Person & Third Person Games: 1990 (Wing Commander, Metal Gear 2, Crystalis, Cadash, Alpha Waves, Ghostbusters (MD) and StarTropics are released)
1989|1990|1991|1992|1993|1994|1995|1996|1997|1998|1999
Quest for Glory II: Trial by Fire (PC, 1990)
Subgenre: Quest Adventure/ARPG hybrid
Perspective: Mixed perspective exploration/Isometric combat hybrid
-Large city (Shapier)
-Buy map and compass items
-Save almost anywhere
-Night time events
-One unique optional quest for each class and different ways to solve problems depending on which you picked
-Time limits on various quests throughout
-Communication stat (bargain with merchants)
-Fourth wall breaking moment
-Text parser plus dialogue choices (AGD remake only?)
-Can import your char from the previous game
Playthrough - Video Review - Mini Review
Star Cruiser (1988 port/MD, 1990)
Subgenre: 3D FPS/Action Adventure/Space Combat Sim Hybrid
Perspective: FP view
Other: Some differences compared to earlier versions, No platforming
-Space flight with warping and auto-pilot features
-Save pretty much anywhere
-Strafing
-Weapon inventory
-Speed up dialogue text on a per message box basis
Playthrough - Video Review - Mini Review
Corporation (AMI/ST, 1990/PC, 1991/MD, 1992)
Subgenre: FPS w/ RPG/Adventure elements, 3D-ish (sprite objects), Basic stealth and hacking as well as trapping
Perspective: FP view
Other: P&C aiming with a crosshair, Jumping and running+crouching+strafing, 6 different playable chars (2 men, 2 women, 2 androids; only humans can use psionics), Buy equipment before starting, Not much platforming
Linear structure
Some equipment and psionics for exploration/traversal (bombs can destroy walls, flight via a jet pack and levitation power, gas mask and face mask for gas protection, three vision types (infrared, image intensified, thermal) for detecting things, clairvoyance=move as a spirit for scouting ahead)
Mini-map via a laptop and partial 3D maps via the holograms, Compass
Save feature
Healing psionic power/spell
Can get captured and placed in a cell from which you then have to escape if you're knocked out or black out from exhaustion
Weight mechanic
Can take damage to 10 different body parts
No fast travel?
Playthrough (AMI) - Video Review - Mini Review
Castle Master (PCs, 1990)
Subgenre: 3D Action Adventure/FPS
Perspective: FP view
Other: Play as a prince or princess (same?), Hub area, Run and crawl buttons, Examine and push actions, U turn/quick turn button, Look up/down
Non-linear?
Save anywhere?
Overworld map in the manual, No in-game maps?
Some puzzles
No ability gating? (unmarked potions)
No char upgrades?
Playthrough
Damocles: Mercenary II (AMI/ST, 1990)
Subgenre: 3D FPS/Action Adventure? (flat-shaded polygons)
Perspective: FP View
Other: See Mercenary, Time limit, Goal is to stop a comet, Vehicles and spaceships
Save anywhere
Checkpoint system that saves your progress and re-locates you near to Dialis in a craft?
9 planet galaxy
No map?
Playthrough
Outliers:
Eye of the Beholder (Multi) - FP Dungeon Crawler RPG, Tile-based movement, No jumping
Party creation (4 char party, customization: gender, 6 races, 9 classes including dual and triple classes, stat distribution, stamina/cooldown time on attacks, moral alignments (dunno effects), big portrait roster for the time), p&c object interaction and combat (click weapon icons below char portraits to attack)
Can rest anywhere but you'll risk being attacked (there's also a hunger system - if a char's out of food they won't heal)
Automatic skill/stat increases on level up
Compass
No map until 3?
Elvira (PC/AMI, 1990) - Action Adventure/ARPG?, FP View
Quest for Glory II: Trial by Fire (PC, 1990)
Subgenre: Quest Adventure/ARPG hybrid
Perspective: Mixed perspective exploration/Isometric combat hybrid
-Large city (Shapier)
-Buy map and compass items
-Save almost anywhere
-Night time events
-One unique optional quest for each class and different ways to solve problems depending on which you picked
-Time limits on various quests throughout
-Communication stat (bargain with merchants)
-Fourth wall breaking moment
-Text parser plus dialogue choices (AGD remake only?)
-Can import your char from the previous game
Playthrough - Video Review - Mini Review
Star Cruiser (1988 port/MD, 1990)
Subgenre: 3D FPS/Action Adventure/Space Combat Sim Hybrid
Perspective: FP view
Other: Some differences compared to earlier versions, No platforming
-Space flight with warping and auto-pilot features
-Save pretty much anywhere
-Strafing
-Weapon inventory
-Speed up dialogue text on a per message box basis
Playthrough - Video Review - Mini Review
Corporation (AMI/ST, 1990/PC, 1991/MD, 1992)
Subgenre: FPS w/ RPG/Adventure elements, 3D-ish (sprite objects), Basic stealth and hacking as well as trapping
Perspective: FP view
Other: P&C aiming with a crosshair, Jumping and running+crouching+strafing, 6 different playable chars (2 men, 2 women, 2 androids; only humans can use psionics), Buy equipment before starting, Not much platforming
Linear structure
Some equipment and psionics for exploration/traversal (bombs can destroy walls, flight via a jet pack and levitation power, gas mask and face mask for gas protection, three vision types (infrared, image intensified, thermal) for detecting things, clairvoyance=move as a spirit for scouting ahead)
Mini-map via a laptop and partial 3D maps via the holograms, Compass
Save feature
Healing psionic power/spell
Can get captured and placed in a cell from which you then have to escape if you're knocked out or black out from exhaustion
Weight mechanic
Can take damage to 10 different body parts
No fast travel?
Playthrough (AMI) - Video Review - Mini Review
Castle Master (PCs, 1990)
Subgenre: 3D Action Adventure/FPS
Perspective: FP view
Other: Play as a prince or princess (same?), Hub area, Run and crawl buttons, Examine and push actions, U turn/quick turn button, Look up/down
Non-linear?
Save anywhere?
Overworld map in the manual, No in-game maps?
Some puzzles
No ability gating? (unmarked potions)
No char upgrades?
Playthrough
Damocles: Mercenary II (AMI/ST, 1990)
Subgenre: 3D FPS/Action Adventure? (flat-shaded polygons)
Perspective: FP View
Other: See Mercenary, Time limit, Goal is to stop a comet, Vehicles and spaceships
Save anywhere
Checkpoint system that saves your progress and re-locates you near to Dialis in a craft?
9 planet galaxy
No map?
Playthrough
Outliers:
Eye of the Beholder (Multi) - FP Dungeon Crawler RPG, Tile-based movement, No jumping
Party creation (4 char party, customization: gender, 6 races, 9 classes including dual and triple classes, stat distribution, stamina/cooldown time on attacks, moral alignments (dunno effects), big portrait roster for the time), p&c object interaction and combat (click weapon icons below char portraits to attack)
Can rest anywhere but you'll risk being attacked (there's also a hunger system - if a char's out of food they won't heal)
Automatic skill/stat increases on level up
Compass
No map until 3?
Elvira (PC/AMI, 1990) - Action Adventure/ARPG?, FP View