Isometric View Games: 1989 (Prince of Persia, Quest for Glory, MechWarrior, Shadow of the Beast, Wonder Boy III: DT and A Boy and his Blob are released)
1983|1984|1985|1986|1987|1988|1989|1990
Treasure Trap (AMI, 1989)
Subgenre: Maze Platformer/Action Adventure-lite
Perspective: Isometric
-Map feature
-Save anywhere (there's also a lives system)
-No tool/ability gating besides the three gems you can stack
-No character upgrades
-Limited air supply (find bottles)
-Some friendly fish which can be used as smart bombs if collected
-Random teleporter traps (whirlpools)
Playthrough - Reviews - Mini Review
Bushido: The Way of the Warrior (C64, 1989)
Subgenre: Action Adventure/ARPG (7 classes - pick before beginning, 8 char attributes)
Perspective: Isometric/Tilted view
Other: Some platforming, Strafing
Map feature (layouts in top down view)
Save feature (You're also transported automatically back to the starting point when near death - can only fail via the aging mechanic)
Age increases as you boost your stats (manual allocation)
Can bribe guards
Sleeping enemies (can't sneak past them though?)
Spell mixing (these are all optional though; no hard ability gating)
Playthrough
Treasure Trap (AMI, 1989)
Subgenre: Maze Platformer/Action Adventure-lite
Perspective: Isometric
-Map feature
-Save anywhere (there's also a lives system)
-No tool/ability gating besides the three gems you can stack
-No character upgrades
-Limited air supply (find bottles)
-Some friendly fish which can be used as smart bombs if collected
-Random teleporter traps (whirlpools)
Playthrough - Reviews - Mini Review
Bushido: The Way of the Warrior (C64, 1989)
Subgenre: Action Adventure/ARPG (7 classes - pick before beginning, 8 char attributes)
Perspective: Isometric/Tilted view
Other: Some platforming, Strafing
Map feature (layouts in top down view)
Save feature (You're also transported automatically back to the starting point when near death - can only fail via the aging mechanic)
Age increases as you boost your stats (manual allocation)
Can bribe guards
Sleeping enemies (can't sneak past them though?)
Spell mixing (these are all optional though; no hard ability gating)
Playthrough