First Person & Third Person Games: 2000s
1999|2000
WIP
2000 (Diablo II, RE: Code: Veronica, MML 2, Deus Ex, Majora's Mask, Dark Cloud and Daikatana (GBC) are released):
Sorcerian: Shichisei Mahou no Shito (Disciples of Seven Star Sorcery)(DC, 2000)
Napple Tale: Arsia in Daydream (DC, 2000)(Untranslated)?
Dino Crisis 2 (PS1, 2000/PC, 2002)
Fear Effect (PS1, 2000)
Resident Evil Code: Veronica (DC, 2000)
Phantasy Star Online (DC, 2000) & Phantasy Star Online Ver. 2 (DC, 2001)
Subgenre: Hack 'n Slash ARPG (Online-focused, 9 character classes, techniques are learned by finding items rather than leveling up here (you can also level up via certain items given as rewards)), Mission-based
Perspective: TP view
Other: 4-player online co-op (more exp goes to the one who lands the finishing blow on an enemy), Your character is saved on- and offline and you can switch to the other game type at any point Refugee/immigration theme (unusual), Player killing is possible in JP ver., Dancing commands with two gender role types in the lobby (PC only?), CPU allies in some offline missions, No jumping (some enemies can jump attack), Diablo 2-like life system (drop equipped gear and money but not what's in your inventory, unlimited lives), Auto-run (takes a few steps to kick in - a bit of a shame since it could've been used for dodging if manual) - can't run near enemies however
Playthrough - Video Review - Mini Review (Ver. 2)
Mega Man Legends 2 (PS1, 2000)
MediEvil II (PS1, 2000)
Rent-A-Hero No. 1 (DC, 2000)(Remake)
Deus Ex (PC)
The Legend of Zelda: Majora's Mask (N64, 2000)
Subgenre: 3D Action Adventure, Repeats the collectathon tendencies in OoT (the wallets - need to store 200 in the bank to be able to carry more and finish the oceanside spider house in one day to carry 500 which is kind of tedious) and adds more (stray fairies/fairy parts - in dungeons leading to backtracking (for example you have to redo a switch puzzle in the stone tower dungeon to get to one) or really stressful gameplay, mushrooms for blue potions, fresh water for soft soil spots, gibdo fetch quests - have to fetch various items in the "beneath the well" mini-dungeon), Another added collectathon element in the 52 (!) heart pieces (at one point in Ikana you need to have 16 full hearts to get to another piece)
Perspective: TP view w/ FP view aiming/looking while still, TD view during the one stealth segment
Other: More platforming via certain forms, Overworld & dungeons split, More developed time travel concept (you're stuck in a three day loop until the end (similar to Groundhog Day); you can now skip ahead by 6 hours or slow time down by 2/3 using versions of the song of time (can listen to stories in clock town to advance time a couple of hours but only during certain hours of the day) - more flexible on 3DS), Horse race mini-game returns and there's a Goron rolling race as well, Stealth sequence (swamp) that you have to redo from the start if you get spotted
Playthrough - Video Review - Mini Review
Blaster Master: Blasting Again (PS1, 2000)
Banjo-Tooie (N64 2000)
Ecco the Dolphin: Defender of the Future (DC, 2000)
Dark Cloud (PS2, 2000)
Bouken Jidai Katsugeki: Goemon (PS2, 2000)(Untranslated)?
Vagrant Story (PS1, 2000)?
Deep Fighter (PC/DC)?
Dragon's Blood/Draconus (DC)?
Paper Mario (N64, 2000)?
"Tales of Destiny II"/Tales of Eternia (PS1, 2000/PSP, 2005)
Outliers:
Armored Core 2 (PS2, 2000)?
Spyro: Year of the Dragon/Spyro 3 (PS1, 2000)?
Summoner (PS2, 2000/PC, 2001)?
Siege of Avalon (PC, 2000)?
Tenchu 2: Birth of the Stealth Assassins (PS1, 2000)?
Gauntlet Legends (DC, 2000)?
Spider-Man (PS1/N64, 2000/PC/DC, 2001)
Might and Magic VIII (PC, 2000)?
2001 (Gothic, Ico, Soul reaver 2, Shenmue 2, Oracle of Seasons, BG: Dark Alliance and MGS 2 are released):
Alone in the Dark: The New Nightmare (GBC, 2001)
Technomage: Return of Eternity (PC/PS1, 2001)?
Baldur's Gate: Dark Alliance (PS2, 2001/GC/XB, 2002/GBA?, 2004)?
Diablo II: Lord of Destruction (PC, 2001)(Expansion)
Throne of Darkness (PC, 2001)
Fear Effect 2: Retro Helix (PS1, 2001)?
BioHazard Code: Veronica Kanzenban/Code Veronica X (DC, 2001)
Gothic (PC, 2001)
Ico (PS2, 2001/PS3, 2011)
Legacy of Kain: Soul Reaver 2 (PC/PS2, 2001)?
Grand Theft Auto III (PS2, 2001/PC, 2002/XB, 2003)
Severance: Blade of Darkness (PC, 2001)
Shenmue II (DC, 2001)
Jak and Daxter: The Precursor Legacy (PS2, 2001)
Headhunter (DC, 2001)
Extermination (PS2, 2001)
Guardian of Paradise (PC?) - 2012?
The Legend of Princess (PC)?
Wario Land 4 (GBA, 2001)?
Project Eden (PC/PS2, 2001)?
Alone in the Dark: The New Nightmare (PC/PS1, 2001)?
Metal Gear Solid 2 (PS2, 2001)?
Luigi's Mansion (GC, 2001)?
Outliers:
King's Field IV/King's Field: The Ancient City (PS2, 2001)?
Fallout Tactics: Brotherhood of Steel (PC, 2001)?
Phase Paradox (PS2, 2001)?
Level-based:
Illbleed (DC, 2001)
Conker's Bad Fur Day (N64, 2001)
Spider-Man 2: Enter: Electro (PS1, 2001)
Devil May Cry (PS2, 2001)
Batman: Vengeance (Multi, 2001/PC, 2002)
Oddworld: Munch's Oddysee (XB, 2001/Multi, 2010 (Remaster))
WIP
2000 (Diablo II, RE: Code: Veronica, MML 2, Deus Ex, Majora's Mask, Dark Cloud and Daikatana (GBC) are released):
Sorcerian: Shichisei Mahou no Shito (Disciples of Seven Star Sorcery)(DC, 2000)
Napple Tale: Arsia in Daydream (DC, 2000)(Untranslated)?
Dino Crisis 2 (PS1, 2000/PC, 2002)
Fear Effect (PS1, 2000)
Resident Evil Code: Veronica (DC, 2000)
Phantasy Star Online (DC, 2000) & Phantasy Star Online Ver. 2 (DC, 2001)
Subgenre: Hack 'n Slash ARPG (Online-focused, 9 character classes, techniques are learned by finding items rather than leveling up here (you can also level up via certain items given as rewards)), Mission-based
Perspective: TP view
Other: 4-player online co-op (more exp goes to the one who lands the finishing blow on an enemy), Your character is saved on- and offline and you can switch to the other game type at any point Refugee/immigration theme (unusual), Player killing is possible in JP ver., Dancing commands with two gender role types in the lobby (PC only?), CPU allies in some offline missions, No jumping (some enemies can jump attack), Diablo 2-like life system (drop equipped gear and money but not what's in your inventory, unlimited lives), Auto-run (takes a few steps to kick in - a bit of a shame since it could've been used for dodging if manual) - can't run near enemies however
- Partially non-linear structure (can choose between 2-4 missions at a time), Mostly linear missions
- Mini-map (rooms, doors, enemies and players, static or rotating option), Zoomed in full area maps (can't zoom out completely), The map doesn't show switches
- Save feature - Can't pick save and continue (have to quit to the main menu and then go back), Quitting during a mission cancels that mission and quitting after getting to the next sub area of an area (such as forest 2) cancels your current exploration progress - using a telepipe could've made it save that teleporter position at least
- Detailed character model customization (hair and eye type, skin color, some other colors, clothes, proportions and size; no gender switch though)
- Drone/mag mechanic (adds a bonus to char stats and has the ability to charge up when the owner takes damage; this charge can eventually be unleashed in a devastating Photon Blast, synchro - affects photon blast strength, IQ - ?, can level up and evolve up to 3 times, )
- Heavy/slow and light/fast attacks, Automatically lock onto enemies (can't lock the camera onto them like in OoT though), Can block melee attacks - Purely stat-based blocking?, Basic combo attacks with timing requirements
- Text speed options and you can speed up dialogue on a text box basis, Chat shortcut tools
- Difficulty options (normal-very hard or ultimate in Ver.2), The game is harder online
- Control config
- Enemies with elemental affinities
- No backtracking after beating a guild mission (a teleporter appears, can also buy telepipes to teleport back to HQ at will)
- Message logs for some lore
- Stash/vault in the HQ
- Upgradeable weapons with certain items
- Basic puzzles (colored switches, dark rooms with light switches you need to find and flick)
- Scape doll (saves you from death once - Ys 2/Zelda?)
- Some HP/MP restore points in the dungeons
- Can replay all missions after beating all of them
- The game doesn't pause while browsing menus during a mission
- When exploring a previously explored area during a new mission the game resets your progress in that area (good in that you get more exp and items but leads to more repetition) - keeps happening until you beat the boss of an area
- Enemies can't pass through doors
- No dungeons with multiple connected floors (instead you warp between sub areas)
- Keep finding items that you already have a full stock of
- Not much interactive dialogue and what is there is partly fake choices
- Not enough to spend your money on offline besides consumables
- Ver.2 (mostly online only changes?): Shortcut menu for equipping and using inventory items on the fly (can hold R and use up to 3 manually mapped techniques/spells), level cap increase to 200, faster level ups, rebalanced drop rates, adds "ultimate" difficulty, new multiplayer-focused "challenge" and "battle" modes, several new single-player quests, "Go Go Ball" and "dressing room" mode (accessed by using 100k meseta, change player characteristics without re-creating the character) was added to online lobbies 11-15, some new items, bug fixes
Playthrough - Video Review - Mini Review (Ver. 2)
Mega Man Legends 2 (PS1, 2000)
MediEvil II (PS1, 2000)
Rent-A-Hero No. 1 (DC, 2000)(Remake)
Deus Ex (PC)
The Legend of Zelda: Majora's Mask (N64, 2000)
Subgenre: 3D Action Adventure, Repeats the collectathon tendencies in OoT (the wallets - need to store 200 in the bank to be able to carry more and finish the oceanside spider house in one day to carry 500 which is kind of tedious) and adds more (stray fairies/fairy parts - in dungeons leading to backtracking (for example you have to redo a switch puzzle in the stone tower dungeon to get to one) or really stressful gameplay, mushrooms for blue potions, fresh water for soft soil spots, gibdo fetch quests - have to fetch various items in the "beneath the well" mini-dungeon), Another added collectathon element in the 52 (!) heart pieces (at one point in Ikana you need to have 16 full hearts to get to another piece)
Perspective: TP view w/ FP view aiming/looking while still, TD view during the one stealth segment
Other: More platforming via certain forms, Overworld & dungeons split, More developed time travel concept (you're stuck in a three day loop until the end (similar to Groundhog Day); you can now skip ahead by 6 hours or slow time down by 2/3 using versions of the song of time (can listen to stories in clock town to advance time a couple of hours but only during certain hours of the day) - more flexible on 3DS), Horse race mini-game returns and there's a Goron rolling race as well, Stealth sequence (swamp) that you have to redo from the start if you get spotted
- Four transformations via masks (Deku - hover jump (via certain flowers which can also be used as an upward attack as well as upward air streams in a few parts)+skip on water a few times (not used that much though)+spit attack, Goron - fast rolling ball (with longer jumps via certain ramps) and super bomb user+stomp move+can walk in lava, Zora - improved swimming+MP-based shield and has a ranged attack if you hold down the attack button+you can jump out of water when swimming quickly (kinda tricky to pull off though), Fierce Deity - basically just an easy mode for boss fights; the first three are all useful in the last main dungeon)
- Partially non-linear structure (can't do most of the main dungeons out of order but you can beat dungeon 4 without entering dungeon 3/water temple with a trick (can actually skip the ice arrow gate before the canyon town as you can just barely reach the tree on the other side of the river with the hookshot instead of freezing the octoroks in the river - fixed in the 3DS ver. however you can do a bomb jump as Zora link to hop over the river here), some backtracking to previously visited areas with new abilities/forms to progress and some for optional items)
- Two optional dungeons (three if counting the graveyard; swamp spider house, moon dungeons - 4 parts)
- Quick save/sleep mode (the owl statues), Can't save properly without going back in time to the first day
- Warp song (Song of Soaring; warp between activated owl statues (hit them with your sword, about one per area) and the dungeon entrance if you're in a dungeon, can't use it while indoors) - you'll get it pretty early too
- Added log book/quest log feature (called a notebook; good since there's more to remember this time around though it doesn't save all useful dialogue - not the dialogue from the enemies in Ikana that give clues when defeated for example) - need to complete a quest to get it unless you're playing the 3DS version
- 2D and TD view maps without much topography shown (see OoT, have to buy OW area maps and they are mini-maps of the current sub area/room only - can't zoom these out to show a detailed OW map)
- Camera returns (LA GBC - used in a couple of side quests and can only store on picture at a time)
- Some other interesting masks (movement speed+jump length upgrade+see some hidden timers w/ the bunny hood, can make redeads dance with Garo's mask, the stone mask lets you become invisible to most NPCs and enemies), blast mask gives infinite "on the spot" bombs (block to not take damage), great fairy mask pulls found/released stray fairies towards you but not other items)
- Some good puzzles (big goron outside the mountain/snowhead temple, ikana castle falling floor room, way to the stone tower temple entrance, some light reflection puzzles, upside down flip of the stone tower dungeon - kinda like the inverted castle in SotN except you also unlock chests that you open in the flipped version and vice versa, can freeze enemies to use them as platforms with the ice arrows (Metroid)+create temporary ice platforms on water surfaces)
- Some sequence breaking opportunities (backwards jump past the guards of deku palace, ice arrow skip at ikana canyon, faster climb towards stone tower temple, can get to some stray fairies earlier than intended in stone tower, more with bomb jump and other glitches)
- Some environmental changes from beating the boss of each area (temporary though), a couple of fairly major environmental changes (restore a dried up river - Zelda 3/Golvellius 2, the giant skeleton that breaks a bridge)
- Less intrusive fairy companion (would've been nice to be able to ask it for clues in some cases though)
- Different setting (no ganon, no triforce, no zelda besides a brief flashback; Termina is an apocalyptic world vaguely made up of the villain's memories of Hyrule which makes for a darker overall atmosphere)
- The NPC schedules and (minor) interaction between races makes the world feel a bit more organic
- Temporary infinite magic power up (special milk, lasts for three days)
- Many more sidequests
- Mostly unskippable cutscenes yet again (except for when transforming; makes the stone temple in particular tedious when you have to play a certain song over and over) - at least the switching between transformations ones are skippable, Still has the same inconsistent dialogue speed options
- You'll lose disposable items and dungeon progress after traveling back in time (except rupees put in the bank, includes gold dust (!) and the sharpened blade) as well as quest items (for example the land deed or magic beans) and the scarecrow's song - you'll keep hearts/masks/weapons/bags and some quest items like the ocarina, You'll also lose sidequest progress like having returned the great fairy to her normal form (though you keep the reward) and stray fairy progress is lost - progress being saved and having a general tally where you're able to pick between a couple of rewards at a time would've been preferable as you really have to finecomb dungeons to find all of them and they are also put in chests that are indistinguishable from other ones which slows the pace down considerably)
- Some interface issues are fixed in the Redux romhack
- Some non-persistent parts of dungeons such as a couple of puzzles in the stone tower dungeon, have to refight the swamp boss if you missed doing the post quest side quests there (at least you can teleport straight to it from the dungeon entrance
- Keep getting item drops that you already have a full stock of (mp/hp)
Playthrough - Video Review - Mini Review
Blaster Master: Blasting Again (PS1, 2000)
Banjo-Tooie (N64 2000)
Ecco the Dolphin: Defender of the Future (DC, 2000)
Dark Cloud (PS2, 2000)
Bouken Jidai Katsugeki: Goemon (PS2, 2000)(Untranslated)?
Vagrant Story (PS1, 2000)?
Deep Fighter (PC/DC)?
Dragon's Blood/Draconus (DC)?
Paper Mario (N64, 2000)?
"Tales of Destiny II"/Tales of Eternia (PS1, 2000/PSP, 2005)
Outliers:
Armored Core 2 (PS2, 2000)?
Spyro: Year of the Dragon/Spyro 3 (PS1, 2000)?
Summoner (PS2, 2000/PC, 2001)?
Siege of Avalon (PC, 2000)?
Tenchu 2: Birth of the Stealth Assassins (PS1, 2000)?
Gauntlet Legends (DC, 2000)?
Spider-Man (PS1/N64, 2000/PC/DC, 2001)
Might and Magic VIII (PC, 2000)?
2001 (Gothic, Ico, Soul reaver 2, Shenmue 2, Oracle of Seasons, BG: Dark Alliance and MGS 2 are released):
Alone in the Dark: The New Nightmare (GBC, 2001)
Technomage: Return of Eternity (PC/PS1, 2001)?
Baldur's Gate: Dark Alliance (PS2, 2001/GC/XB, 2002/GBA?, 2004)?
Diablo II: Lord of Destruction (PC, 2001)(Expansion)
Throne of Darkness (PC, 2001)
Fear Effect 2: Retro Helix (PS1, 2001)?
BioHazard Code: Veronica Kanzenban/Code Veronica X (DC, 2001)
Gothic (PC, 2001)
Ico (PS2, 2001/PS3, 2011)
Legacy of Kain: Soul Reaver 2 (PC/PS2, 2001)?
Grand Theft Auto III (PS2, 2001/PC, 2002/XB, 2003)
Severance: Blade of Darkness (PC, 2001)
Shenmue II (DC, 2001)
Jak and Daxter: The Precursor Legacy (PS2, 2001)
Headhunter (DC, 2001)
Extermination (PS2, 2001)
Guardian of Paradise (PC?) - 2012?
The Legend of Princess (PC)?
Wario Land 4 (GBA, 2001)?
Project Eden (PC/PS2, 2001)?
Alone in the Dark: The New Nightmare (PC/PS1, 2001)?
Metal Gear Solid 2 (PS2, 2001)?
Luigi's Mansion (GC, 2001)?
Outliers:
King's Field IV/King's Field: The Ancient City (PS2, 2001)?
Fallout Tactics: Brotherhood of Steel (PC, 2001)?
Phase Paradox (PS2, 2001)?
Level-based:
Illbleed (DC, 2001)
Conker's Bad Fur Day (N64, 2001)
Spider-Man 2: Enter: Electro (PS1, 2001)
Devil May Cry (PS2, 2001)
Batman: Vengeance (Multi, 2001/PC, 2002)
Oddworld: Munch's Oddysee (XB, 2001/Multi, 2010 (Remaster))